That Timmy dude's hat looks very serious to me. Strange...
That puzzle game was really very fun. Liked the overall aesthetic and the main mechanic of the game is a really clever find. It's just like the "ghost run" on racing / speedrunning games except it's actually useful. Combining actions in such a way that the past attempts at solving the levels would coordinate in order to solve it for real was really satisfying (for example, I'd sometimes throw the key away to pass it to future me). Usually puzzle games can be very ragey so balancing things out can be a lot of work, but here this problem is solved naturally because no attempt at solving the level is meaningless, which is smart game design.
Viewing post in Timmy's Dejavu jam comments
Indeed it is very serious..... Thank you for your kind words! I try to make it so the actions that the player take is intentional (though technically there are some areas that you can brute force but those areas are also intentional!). I'm glad that you liked the puzzles! Thank you so much for trying it out!