I like the concept but as you said in the description it is very punishing in a way that is not clear to the player. I feel like I have just enough time to keep firewood going, but there should really be some built in thing in the weather station where I get one card per turn so I cannot so easily soft lock myself. I have never actually gotten to the end of the 30 day counter on 4 separate attempts without just running out of resources halfway through and being unable to do anything on my turn. Still, I think the idea for a frostpunk style survival game with card mechanics is cool, and I always like card games about something other than traditional combat.