Hi again YYZ!
When I saw a doomer-ism game by YYZ, I knew I had to play. I mean, I was going to play anyway. But this one for sure. I played until I unlocked all the achievements, but the under 300s one never unlocked for me, while I did have the under 120s one. I don't know what happened!
I'm going to be a little bit blunt (sorry, I'm Dutch): I didn't like this game as much as your previous jam games. I think the way you move around and collect things (regular wasd gliding, and clicking, standing still doing very little (especially if you hover over asteroids)) is a little bit dull, and not very fun to me.
I'm also missing something in the upgrade department. It felt like none of the upgrades significantly affected how I played or how I should play the game, other than helping me speed up the process. I understand that to be an element of incremental/Number Go Up games to an extent, but I think a lot of the fun in those games is in attempting to break the system's economy, or figuring out fun strategies that play very differently.
Also: personally in these types of games I'm a fan of adding systems that automate some parts of the gameplay loop for you. I think I've said this in a previous comment on one of your jam games. It's a short jam though, so that's obviously a big ask.
I feel a little bit bad about giving this kind of feedback, especially without offering real suggestions on how to improve, but then I also don't really want to do your creative process for you. You're perfectly good at that on your own. In my opinion your gameplay loop is just missing something. I can think of some suggestions if you want though!
Other than that, the music was a good vibe, the achievements gave me something to do, and I thought the news ticker was really funny. It honestly made me hate the world a little more.