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Platforming and combat both felt good, and I really liked how open the levels where, it felt a bit like a sandbox which I liked. The audio design, especially when you take damage, was really cool too.

Thanks for playing! Part of the openness was because we had initially envisioned that the player would have to escape each level by different routes after killing the count (we wanted to block off the way you came), but ultimately we had to simplify things due to the time constraints.