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(1 edit) (+2)

On one hand, I think the perpendicular movement cheesing technique requires a bit of understanding of orbital behavior & the firing trajectory overall. On the other hand, this alone probably should not allow full-game cheesing.

Perhaps placing a bumper object that can rebound bullets based on collision angle in later levels could help resolve this somewhat. I do think understanding orbital behavior should be the key to player success in this game, though. So to an extent, if the player can figure out how to orient their movement & shot angle from a preferred starting point to cheese, that could itself be the point the game makes. I’d probably increment up to 2-3 bumpers at max if you decide to do this, as any arcade-y difficulty introduced this way would also reduce spotlight on the core identity of the game.

(+1)

I'd also make the statues slightly curve the bullet.
That will most likely curve bullets enough to get you killed if you try the same stunt.
Might make it too easy to hit them though.. could see it making you able to clear a level with a single shot, but that's what playtesting is for :)