Thanks! Yeah it's GODOT export and I think it's not getting any better anytime soon. Maybe in GODOT 5.0? Note to self: take maybe additional 1 or 2 days to test and make VFX and shaders more lightweight for web
Thank you for playing our game and leaving your feedback!
The issue one the web export is because of Godot web rendering issues, we tried to fix it by using object pooling and couple of other ways but it didn’t work. if you try the Windows version you wouldn’t see the problem.