A bullet hell game with great aesthetics and clear objectives/resources Well done!
my only suggestion is to increase the difficulty at the beginning a bit and make the player sprite to go behind the trees/rocks when standing on top of them.
Thank you so much for trying our game and we really appreciate your insightful feedback!
Unfortunately we didn’t have enough time to playtest the game enough to balance enemy size in the level. Your idea for a mini map/direction is solid and very good! I keep that in mind and if possible update the game later. Yeah I agree on repetitive level as well. We need to add more notable buildings to give the place a sense of familiarity. Thanks for this great feedback!🙌❤️
Thank you so much for trying the game and putting time into giving us feedback I really appreciate it!^^ Yeah the issue is only in web version and it’s because of how Godot renders web exports. We tried couple of stuff but nothing worked. If you try the Windows version then you wouldn’t see the lags.
Very cool game. I loved the ghost mechanic where you can jump higher in that form! brilliant! The sound effects could be improved though it wasn’t bad Something that needs to be worked on imo would be enemy AI, it felt too simple and the flying ones don’t collide with the walls so they can be pushed inside them and I have to wait for them to move out of it evantually. but overall it’s very cool well done
Thank you so much for trying the game and putting time to post a feedback I really appreciate it mate! The faster and more enemies you destroy the higher your score will be, by repeatedly killing enemies you would get combo bonus as well. I’m really sorry for the issue you encountered during the play. We tried to make it as seamless as possible but making the game in such a short period of time makes you miss stuff like playtesting the wall collision extensively. thank you for mentioning it and it’s something we should absolutely look into for our next projects!
very nice game I really liked the game progression and flow. the ground enemy was a nice addition the music and sfx is also nice The only issue I encountered was that sometimes the mines and the circles drop at the same time and same point so either you pick the circle and get hit by the mine or don’t and you’re still losing a life which I think is a bit unfair. overall it was amazing!
Thank you so much for the review and putting time into writing the feedback I really appreciate it ^^ The lag in web browser is because of Godot rendering issue on web exports. You wouldn’t find this issue on the Windows version. We did use object pooling for particles and infantry units, that improved the lagging but didn’t completely solve the issue, initially we even had a model for infantry but we had to ditch that as well completely.