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Sassan Nourian

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A member registered Feb 17, 2025 · View creator page →

Creator of

Recent community posts

Thank you for playing our game and leaving your feedback! The issue one the web export is because of Godot web rendering issues, we tried to fix it by using object pooling and couple of other ways but it didn’t work. if you try the Windows version you wouldn’t see the problem.

I’m glad you enjoyed the game!

I’m glad you liked it mate!

Thank you so much for trying the game and putting time into giving us feedback I really appreciate it!^^ Yeah the issue is only in web version and it’s because of how Godot renders web exports. We tried couple of stuff but nothing worked. If you try the Windows version then you wouldn’t see the lags.

Thank you so much for playing the game I’m glad you liked it haha^^

The visual in this game look good!

That’s a nice asteroid game good job!

The UI in this game is very beautiful but I don’t understand what to do in the game lol

It looks cool and nostalgia to me. the main issue was the enemy ai but overall good job!

The game looks good but I would add a background world environment like a dark space or a sci-fi theme to make the game more immersive. good job!

Thank you so much for the kind words I really appreciate it ^^!

Thank you so much for the feedback! The issue is only on the web version and it’s because of Godot rendering issue on web export. We tried to fix it but it’s engine side issue so there wasn’t much we could do. I suggest trying the windows version for a seamless experience.

The concept is cool but the game needs polishing and a better design. but overall very refreshing nice!

It’s cool.

It’s a nice casual game that is inspired by Tetris. good job

Very cool game. I loved the ghost mechanic where you can jump higher in that form! brilliant! The sound effects could be improved though it wasn’t bad Something that needs to be worked on imo would be enemy AI, it felt too simple and the flying ones don’t collide with the walls so they can be pushed inside them and I have to wait for them to move out of it evantually. but overall it’s very cool well done

Thank you so much for trying the game and putting time to post a feedback I really appreciate it mate! The faster and more enemies you destroy the higher your score will be, by repeatedly killing enemies you would get combo bonus as well. I’m really sorry for the issue you encountered during the play. We tried to make it as seamless as possible but making the game in such a short period of time makes you miss stuff like playtesting the wall collision extensively. thank you for mentioning it and it’s something we should absolutely look into for our next projects!

very nice game I really liked the game progression and flow. the ground enemy was a nice addition the music and sfx is also nice The only issue I encountered was that sometimes the mines and the circles drop at the same time and same point so either you pick the circle and get hit by the mine or don’t and you’re still losing a life which I think is a bit unfair. overall it was amazing!

soundtracks and sfx are nicely done! the combat didn’t feel right though because me and the other plane was just moving in circles all the time lol.

Nice cozy typing game. I would add more contrast to the background and the foreground. I also noticed it throws the same word over and over in a short interval which isn’t that fun. overall well done.

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Thank you so much for the review and putting time into writing the feedback I really appreciate it ^^ The lag in web browser is because of Godot rendering issue on web exports. You wouldn’t find this issue on the Windows version. We did use object pooling for particles and infantry units, that improved the lagging but didn’t completely solve the issue, initially we even had a model for infantry but we had to ditch that as well completely.

Interesting game and nice soundtrack but the fonts specially the skill tree is hard to read for me, I suggest increasing the size or using a more readable font. overall well done.

Thank you so much for trying our game and I’m sorry for the issues on the web version. We tried to fix that issue but apparently all Godot web export have this issue.

I agree with you, if we had more time we definitely would work on more contents and details.

lol thanks mate!

Thank you so much for the review and we’re glad you liked the game!

Thank you for playing the game! The lagging is only in web version and it’s due to Godot web export renderer. If you try the Windows version you wouldn’t see the lags

Thank you so much for the review! We’re glad you liked it and really appreciate your support mate!^^ We’re aware of the web version issue, It’s because of Godot web export renderer that causes it. If you try the Windows version you wouldn’t have the problems.

Thank you so much for trying our game! We really appreciate your review. The issue is for web version due to Godot web rendering problems. you wouldn’t have this problem on windows.

Thanks for trying the game! We really appreciate your review. Yeah the issue is because of Godot rendering for web issue. We didn’t experience the lag on windows version.

I’m glad you enjoyed the game, yeah it’s godot web renderer issue. I really appreciate your support thanks!

Thanks a lot for the review! We’re glad you liked it Leonard^^

Awww thanks we really appreciate it ^^ If you see lag/freeze the first time in web version, it’s due to Godot web export issues and renderer, we couldn’t find a solution to that but the jam required a web version so here we are.

I’m happy you liked it. I’m working on adding the second level and then working on improving the visuals.

I updated the game and it’s now 1.4.0! Please try the game and let me know how it is now

Thank you so much for the insight, if by third level you mean “level 2_1” then that level is still under development. I’m updating the game regularly and I’m about to push a big update on the game with added settings, music and lots of sound effects, new main menu etc. I’ll add a how to play section to the game to clear out the intentions of each content and how you need to play to win. I’ll also add the tutorial when the game is more mature and whenever the player sees a new challenge, you’re absolutely right about the vagueness of the game.

Thanks for the review I really appreciate it!😍 Which part was the most challenging to you? and if you were going to add/change one thing in the game (could be anything) what would it be? You can also join our discord if you like to: https://discord.gg/DsbTTcww35