Thank you for playing our game and leaving your feedback! The issue one the web export is because of Godot web rendering issues, we tried to fix it by using object pooling and couple of other ways but it didn’t work. if you try the Windows version you wouldn’t see the problem.
Sassan Nourian
Creator of
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Thank you so much for trying the game and putting time into giving us feedback I really appreciate it!^^ Yeah the issue is only in web version and it’s because of how Godot renders web exports. We tried couple of stuff but nothing worked. If you try the Windows version then you wouldn’t see the lags.
Very cool game. I loved the ghost mechanic where you can jump higher in that form! brilliant! The sound effects could be improved though it wasn’t bad Something that needs to be worked on imo would be enemy AI, it felt too simple and the flying ones don’t collide with the walls so they can be pushed inside them and I have to wait for them to move out of it evantually. but overall it’s very cool well done
Thank you so much for trying the game and putting time to post a feedback I really appreciate it mate! The faster and more enemies you destroy the higher your score will be, by repeatedly killing enemies you would get combo bonus as well. I’m really sorry for the issue you encountered during the play. We tried to make it as seamless as possible but making the game in such a short period of time makes you miss stuff like playtesting the wall collision extensively. thank you for mentioning it and it’s something we should absolutely look into for our next projects!
very nice game I really liked the game progression and flow. the ground enemy was a nice addition the music and sfx is also nice The only issue I encountered was that sometimes the mines and the circles drop at the same time and same point so either you pick the circle and get hit by the mine or don’t and you’re still losing a life which I think is a bit unfair. overall it was amazing!
Thank you so much for the review and putting time into writing the feedback I really appreciate it ^^ The lag in web browser is because of Godot rendering issue on web exports. You wouldn’t find this issue on the Windows version. We did use object pooling for particles and infantry units, that improved the lagging but didn’t completely solve the issue, initially we even had a model for infantry but we had to ditch that as well completely.
Thank you so much for the insight, if by third level you mean “level 2_1” then that level is still under development. I’m updating the game regularly and I’m about to push a big update on the game with added settings, music and lots of sound effects, new main menu etc. I’ll add a how to play section to the game to clear out the intentions of each content and how you need to play to win. I’ll also add the tutorial when the game is more mature and whenever the player sees a new challenge, you’re absolutely right about the vagueness of the game.
Thanks for the review I really appreciate it!😍 Which part was the most challenging to you? and if you were going to add/change one thing in the game (could be anything) what would it be? You can also join our discord if you like to: https://discord.gg/DsbTTcww35

