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Thank you! Some levels purposefully had some "extra" elements that weren't "technically" needed, but in practice helped out in a few playtests where people would get stuck. And as for the mechanic of the landing on TNT, it was supposed to be intentional (as the player is supposed to "like" TNT) we didn't quite get enough time to flesh out the full lore in the game in a way that felt natural and polished.