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Pros is that this is an incredibly tight game, very rewarding and a lot of effort clearly went into getting the movement down. The art serves the game well for what it is and the only thing I would say is missing is a tutorial! I think players catch on quickly how to play on the first level but it never hurts to break up the first level into constituent mechanics (i.e. wall jump, basic jump, etc.). Either way I really enjoyed this and can imagine it becoming a full release once art is done for it, very LIMBO meets SuperMeatBoy!

Thanks for playing! There isn't a 'first' level (I should've made that more obvious but oh well), each level has more or less the same difficulty (since its mostly the same mechanics used in different ways) (the exceptions to this are the small levels which were rushed). I was planning on having a tutorial that players could select before starting the run but I didn't get the time for it, will add that after the jam!