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(+1)

Interesting concept that works well as an arcade maths game, simple to understand yet hard to master and quite addictive. Small nitpick but the Depth Countdown being based on the camera rather than the current cursor height felt a bit counterintuitive.

(2 edits) (+1)

Thanks!! Yeah I always aim for simple rulesets, but this one seems to fare better 😁

The depth Countdown was indeed hacked quick-and-dirty from the first variable I found, you caught me. Making it refere the cursor's depth would obviously have been the right thing to do, I may even have realized it if I'd have spent a bit more than 15sec thinking about this 😂