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(+5)

This is super fun once it ramps up. My only complaint is the movement - I never learned how wallrunning actually works, and outside of making jumps go further the sliding felt underutilised (does it make you go faster down slopes? There weren’t enough slopes for me to know). The wallrunning is also only really useful on one map, from what I can tell.

I love the concept, and the execution is good. If this was expanded, it’d just need more variety in the perks, and maybe some of the perks would be toned down so you can build up to stronger builds instead of jumping straight to them. Maybe a perk that gives back time when you finish a room, so you can play into the strategy of ignoring the enemies?

I think the current state of the game is great. The run I did felt like it was a good length, and I appreciate that your max time “counts down” and never goes back up. Well done!

(+1)

Great suggestions! Thank you for the thorough feedback! 

(+1)

I'm glad you enjoyed the game! 

Really appreciate the feedback as well! 
Wallrunning could have used a bit more opportunities in the level design for sure, and good point on the power increase of each perk "pick". 
 
More perk variety would definitely improve the variety of the game and would probably be something to look into should we expand upon this game. 

Thanks again for the kind words, it means a lot :)