I really wanted to do this but then the whole dynamic of the game changed. I have the targets on varying intervals even at the same speed. This would change the game to be more beat/note/rhythm based rather than a quick time event. I noticed it made it a lot easier to just hit one button at set intervals than having it be more of a skill check. I guess my limitation is the one button to play means I couldn't do the rhythm game. Thanks for your feedback!