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Difficult to understand at first, but pretty cool ideas! It does become a bit easy when you get a single synergy like vampirism and increased attack, plus a lot of the time you're just replacing the lowest enemy counter with your highest so they never get to do much. Maybe some stronger locked cooldown abilities would help.

Thanks for the feedback! Yeah, the balance is definitely something to think about: some players find the game too easy, while others find it tough. It’s definitely an interesting challenge for the future! :)