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Very well presented and a fun and interesting mechanic!

The second level was a little misleading, at first I thought I was supposed to Jump the gap and later realised you have to bounce across. I'd recommend making it a little more generous to the player I.E. smaller gap, lower wall or maybe even a checkpoint after the first jump?

All in all a great entry to the jam with a strong link to the theme and a well thought out mechanic, nice art style and sfx too ;)