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(1 edit) (+2)

I love the art direction of the game, and the gameplay; a turn-based platformer isn't something you often see. It's refreshing, and I would love to see more of it! And I thought the golf-like highscore was very clever to restrain from having to kill the player when damaged, just making him lose turns by being stuck. Maybe something could be done to give more incentive to use a less turn as possible; in a bigger game, it could become your currency, I guess, or something like that.

The part where you have to go back-up was less intuitive, and on my first go through I ended up going to the bottom not understanding what to do. And some characters really felt like they were not meant to go up haha, but I still liked it.