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It worked and I actually scored, which puts it ahead of a fair chunk of this jam. Simple, but it did what it said.

The minimalist look is good: grey, white and black, with only the player square in RED and the collectible in lime YELLOW. You always know where you are and what to grab. That's a lesson a lot of entries here needed, I've lost my character in the scenery more than once this week. And drawing the giant score number BEHIND the scenery like a huge watermark is a stylish call, you can read your score without it eating HUD space.

The thing that surprised me: five stages with proper names (TOPPER, LIFTERS, VOID, UFO, THEY BE MOVIN) and a SEPARATE HIGH SCORE for each one. That's far more content than the title suggests, and per-stage records is the right decision for a score game. The "addicted to IT" joke is daft in exactly the right way too.

Here's the one that matters, and it's the easiest fix in the world: this is a Unity DEVELOPMENT BUILD. There's a black Development Console pinned along the bottom of the screen with a red NullReferenceException in it, Clear and Close buttons, a "Development Build" watermark in the corner, and Profile and Unload buttons in the itch bar. It covers part of the play area and makes a finished little game look unfinished. Just untick Development Build when you export. Honestly worth republishing for that alone.

Two smaller ones: every button (Start and the stage select) only responded to a double click, and the timer is very short, I barely grabbed one IT before it ran out. The game underneath is clean and has more in it than it looks. It's just wearing the wrong clothes.

Thanks for the Feedback! When the jam is over Ill upload a version that fixes those issues with the error bar and the button. Ill also see about trying to balance out the game with the timer as well.