It worked and I actually scored, which puts it ahead of a fair chunk of this jam. Simple, but it did what it said.
The minimalist look is good: grey, white and black, with only the player square in RED and the collectible in lime YELLOW. You always know where you are and what to grab. That's a lesson a lot of entries here needed, I've lost my character in the scenery more than once this week. And drawing the giant score number BEHIND the scenery like a huge watermark is a stylish call, you can read your score without it eating HUD space.
The thing that surprised me: five stages with proper names (TOPPER, LIFTERS, VOID, UFO, THEY BE MOVIN) and a SEPARATE HIGH SCORE for each one. That's far more content than the title suggests, and per-stage records is the right decision for a score game. The "addicted to IT" joke is daft in exactly the right way too.
Here's the one that matters, and it's the easiest fix in the world: this is a Unity DEVELOPMENT BUILD. There's a black Development Console pinned along the bottom of the screen with a red NullReferenceException in it, Clear and Close buttons, a "Development Build" watermark in the corner, and Profile and Unload buttons in the itch bar. It covers part of the play area and makes a finished little game look unfinished. Just untick Development Build when you export. Honestly worth republishing for that alone.
Two smaller ones: every button (Start and the stage select) only responded to a double click, and the timer is very short, I barely grabbed one IT before it ran out. The game underneath is clean and has more in it than it looks. It's just wearing the wrong clothes.