Thank you so much for playing and for the detailed feedback! I'm really glad you enjoyed the hunter/prey idea and the countdown ring — the role switch was the core mechanic I wanted to explore.
The mouse slipping off the screen is a great catch; I hadn't noticed how disruptive that could feel during intense moments. I'll definitely look into improving the boundaries. Also happy to hear the music transitions and rolling/collision SFX worked well. I agree the music could use more variation, especially for longer sessions.
The point about rage-mode collisions is interesting. Right now I mostly treated the counter as the reward, but adding a more physical consequence or risk/reward element could make that phase more engaging.
Thanks again for taking the time to write this — feedback like this is really useful, especially after a game jam!