I loved the concept! The level design is great, and really explores the limits of what's possible with this system, e.g. level 6 turns it into something like geometry dash! I think it would be easier to understand what was going on if the game communicated not only what the timers do, but what you are prevented from doing in a particular level. I understand the intro text says it (e.g. level 7 "you can only move left") but a visual indicator at the bottom of the screen would have gone a long way in helping to formulate plans for levels, to understand what it was asking of me. Anyway, great entry!