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(+1)

Such a cool idea. I love the art and the different scenes. I think it could've used some more failure conditions, it felt like most of the levels it didn't matter what speed I did the countdown at(? maybe I just got the countdown perfectly on them and I'm goated). I liked the level with the portal where you could actually fail if you did it too fast and the level with the clock that tipped, but I think this should've made you fail the level if it tipped over (if it was supposed to, it didn't for me). Loved this entry though!

Hey, thank you very much for playing!

Indeed, we purposely didn't make any "lose" condition, it felt like fitting the vibe better, but I see what you mean 😊 

And yes, the speed doesn't matter, we didn't want the player to feel under pressure