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I had fun! Thought the concept was fitting and straightforward enough. I also liked that the NPCs switched from making a call to pausing at gunpoint. 

Some gameplay suggestions if you want to expand on this concept further:

  • To hide, could potentially add time to the timer if police are unable to find you for a bit.
  • Keeping the handgun doesn't serve much purpose since police can still be called for trespassing, unless the gameplay and store layout is designed to be more espionage style.

Final polish parts if there was more time:

  • Start menu text font and spacing can be adjusted. Alignment of text to be on same level to look neater
  • Instead of being drawn, death screen could reuse sprites to looks more coherent