This is a very fun system, it reminds me of 868-HACK (which is a "broughlike" game - worth looking into if they weren't already an inspiration!) This game does a lot of the broughlike stuff right, you have few actions each with significant mechanical consequence, you are forced to make the best of bad scenarios, and attempt to think many moves ahead. I noticed that you're able to "cheat" the turn system a little by aiming in the same direction that you were already facing. This isn't a bad mechanic, but can be quite powerful (you can stand in a corner and wait for enemies to come to you). I think if you are have to make an action every turn, it enforces a thinking-ahead type of strategy (again, see 868-HACK). Great entry!
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Never heard about 868-HACK, definitely have to check it out!
You're completely right about "cheating" mechanic. First, it appeared in a game as a bug, but I decided to fix it and leave as it is like a hidden secret to make you more powerful. If I continue working on this game, I definitely have to patch it out and improve general balance.
Thank you!