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sashucity

68
Posts
A member registered Aug 04, 2025

Creator of

Recent community posts

This is really fun! And it's impressive that you basically managed to finish few mini-games in 96 hours to complete it. I would like to play a full version if you ever want to release it!

Oh, this wordplay in the title is just incredible!

First, I thought this game is pretty basic, but on the second run I understood it's deeper than I thought. Looks like it already has a lot of replayability! Nice game!

Not a fan of these visuals, but the core gameplay is great! Actually I believe this would be a really nice game to expand post jam.

Wonderful idea! And I really like the art style, especially color scheme. Good job!

Man, this is genius! Do you have plans to release it? I would love to play a full game (especially if it would be mobile).

Thank you so much!

First thoughts: oh, that's so sweet, I like ducklings and mallards so much.
Second thoughts: oh, it could be a little tricky, haha
Now: HOW IS THIS GAME SO HARD?

Great puzzle fr

Oh, I just love the wordplay in the title! Art and audio are also purrrfect!

That is a very interesting (and scary) twist on the topic. At the beginning controls were quite confusing to me, but when I understood them, it clicked and I've really enjoyed the gameplay. Nicely done!

You're right, UI should be improved here. Thanks for the kind words!

Thanks! I agree, it could be improved, just didn't have time for it.

Thanks! I completely agree about adding visual cue, just didn't have time for it.

Thank you!

Absolutely hilarious! And well done!

I love this idea. And the implementation is really great. 
The game was pretty difficult for me, but it could be a skill issue. Actually, I like it so much, I think I will return to it later. Thanks for sharing!

The idea is insane! And the execution... I'm just amazed by what could be achieved in 96 hours. Bravo!

Тоді, пане, скажу так: Exodus має свої слабкі сторони — частіше повʼязані з анімаціями і сценарієм — але атмосфера і експлорінг там дуже гарно зроблені, тому раджу!

Thank you!
Crabs are really cruel! I will think how it can be improved though =)

Thanks! I understand your concern about delay, not a fan of it too. But... it's needed for player to see all the moves of enemies and rockets. 

I thought about achievements and some statistics, it would really fit. But didn't have time for it unfortunately. Thanks for advice though!

Thank you for your kind words!

And you implemented this idea very nicely!
Metro Exodus is very atmospheric, you should take a look. And it also made by devs from the country whose flag is in the background of your profile picture.

Hilarious!

Hey! Such a nice game! Amazing atmosphere. Was this map interaction inspired by Metro: Exodus?

By far, the cleverest theme interpretation I've seen in this jam. And the execution is top-notch!

I think it wouldn't be fair if this game won't be featured or at least get honourable mention. Amazing idea and fantastic artstyle. Kudos!

Just awesome!
Even title and logline are perfect!

Statistics on the end game screen is implemented really well. In general, nice game with a beautiful art style!

Didn't know it's possible to make accounting fun!

This game is so polished, it's basically ready for release. Thanks for sharing, it's really great!

Yeah, really! Thanks!
I'm actually surprised that not many participants created something with turn-based countdowns

"you have been poisoned by your evil ex girlfriend who is also a witch"

I don't understand other comments, Narrative is 5 stars, that's obvious —_—

In general, very unique game, I like it!

Such a nice twist on tower defence! And art style is just beautiful. Great job!

Hardcore! I like the creativeness of skills player buys!

Thank you!

I was ready to give 5 stars for "Narrative" when I saw the first line of description, but then they showed me dislogue system as in Disco Elysium!

A very nice game! (couldn't finish it because of lags, but liked a premise a lot!)

Thanks!
I agree, smaller levels fit this idea more, and that's what I understood in the last day of hackaton, of course, lol. The truth is bigger levels were easy to make. But if I continue working on it, I definitely have to think about smaller levels.

Never heard about 868-HACK, definitely have to check it out!

You're completely right about "cheating" mechanic. First, it appeared in a game as a bug, but I decided to fix it and leave as it is like a hidden secret to make you more powerful. If I continue working on this game, I definitely have to patch it out and improve general balance.

Thank you!

This is better than any mobile game advertisements I see in my instagram feed! Nice cozy puzzle.

Hey, you should release it. I mean, polish it first, but then release it. I'm not joking, that's superfun and catchy!