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fun concepts! i like the implementation of the time,  the rougelite-aspect and the "revisiting" of the map with new abilitys. My only complaint would be, that working with coins could get a bit grindy, but it is fine for a gamejam-version. If you keep working on the game, the meotrid-style of finding abilitys in the world could work as well :D

btw, did the music change when i got an upgrade?

Thanks so much for playing! :) yeah, dying-to-get-stronger was kinda the whole point:  you die, grab some coins, come back a little better. so the grind's sorta by design haha, but you're right that it's tight in a jam build. More/longer levels would give the world-abilities idea way more room to breathe.

And haha nope: same track the whole time (Skeleton – Acid Jazz), it's just a long one, so you probably caught a different part of the loop. glad it felt reactive though. 🖤