For such a short time, this is impressive, though it would be better if you omitted the attacking mechanic and focused on polishing the movement, for example coyote time would improve the feel of the game a lot.
Thanks for the feedback. Yes, I think I had a bit of a scope creep and tried adding too much and ended up being a little rough. Now that the submission is over, I will work on polishing both movements and combat for a while. Thanks for playing!