Thank you so much for a very detailed, thoughtful feedback. I understand and agree with all of them. This is extremely helpful as I move on to expand this game, thanks a lot!!!!
Cattusdev
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Thank you so much for the helpful feedback. Core mechanics and feel can definitely be improved further, and I will work on that for the next few weeks. I also agree with the sounds and also music to make it fit into a retro style while still being unique.
Yes, I will be working on this and aim to publish it in 1 - 2 years time. Stay tuned!!
Good and simple idea, and it offers good depth too as things like power buttons gets introduced, and levels are designed in a way that it first introduces a component for the player to understand, without explicit tutorial. I think the whole experience is very polished, and the cute art style makes it cozy and nice.
This game uses the countdown theme really well in my opinion. There is a lot of decisions player have to make constantly, such as charging up the magic thingy for attack, or spamming it to move away from enemies. And the art is very well made and cute as well.
One thing I noticed is the sound effects of the attacks, which can get repetitive at times. So maybe more variation on the sfx would be great.
