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(+1)

thanks for playing!

1) Ive always struggled with how to transition from a normal puzzle game, to meta puzzles (i mean, treasures are not meant to be easy to find) but you have given me a few ideas for the next game.

2) the undo could've been abit faster to help, but you are right, i could include the time travel back to the previous map (basically mass undo til the map changed)

3) the hug the wall trick would have worked better if there was a map that allowed u to guess where u could possibly enter (theres only a few of that sprinkled in)

PS. there is a hidden interaction ||between undo and fast travel that couldve been used to retain resources||

Nice! I think there's potential in this kind of trickery! Keep at it! ✊