thanks for playing!
1) Ive always struggled with how to transition from a normal puzzle game, to meta puzzles (i mean, treasures are not meant to be easy to find) but you have given me a few ideas for the next game.
2) the undo could've been abit faster to help, but you are right, i could include the time travel back to the previous map (basically mass undo til the map changed)
3) the hug the wall trick would have worked better if there was a map that allowed u to guess where u could possibly enter (theres only a few of that sprinkled in)
PS. there is a hidden interaction ||between undo and fast travel that couldve been used to retain resources||