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Took me a while to figure out how it work, but it’s a neat concept. :D The text can be difficult at time to read (especially when it’s over a sprite), and there’s a lot of information on the screen, often in small case, so it’s a bit exhausting to play. But the puzzles it presents is interesting, it opens a lot of strategies. Admittedly I only tried 3 of all the characters, I don’t know if one has an ideal balance. Having that much choice at the start was a bit confusing (especially since a lot of characters’ perks are invisible and triggered automatically). But the game kept me hooked long enough. And despite making the screen hard to read, the TV filter give a strong identity to the the game’s visuals!