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I liked this! I think there's a difficult design challenge in making it fun for the player to lose power. I didn't take them, but I genuinely wondered if losing the double jump/invuln would make the game literally impossible to complete

Anyway nice job for the jam! Pretty fun!

Thanks! Yeah the biggest design challenge was definitely making it fun to lose power. The game is possible to complete without double jump (at least, it was in my 3am testing sessions haha), though the navigation certainly becomes trickier!