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* Aesthetic is really cool, although it was difficult to appreciate at times due to how small the entities are and how fast they move.

* I like the idea of the countdown being a shared resource of hp and thrust and a timer.

* I think the onboarding could use some work - It is difficult to figure out what is going on when all the mechanics are introduced at the start. I think it would be easier to learn the game if you only introduced one mechanic at a time (maybe one per level?)

* Some of the sound effects felt a bit rough with some of the repeated sounds being quite harsh on the ears and some sound effects cutting out earlier than they should.

Overall pretty good game, I can tell a lot of thought went into how the mechanics interact.

Thanks Digsdev for the feedback and for playing on your twitch.

Yeah, some valid points. Tried to make it jam and stream quick play friendly as opposed to how I would have done it for a typical release.

Also the default audio and FOV should have been different since most players won't want to or should need to tweak them.

Thanks again. Adding your game for a later playthrough