* Aesthetic is really cool, although it was difficult to appreciate at times due to how small the entities are and how fast they move.
* I like the idea of the countdown being a shared resource of hp and thrust and a timer.
* I think the onboarding could use some work - It is difficult to figure out what is going on when all the mechanics are introduced at the start. I think it would be easier to learn the game if you only introduced one mechanic at a time (maybe one per level?)
* Some of the sound effects felt a bit rough with some of the repeated sounds being quite harsh on the ears and some sound effects cutting out earlier than they should.
Overall pretty good game, I can tell a lot of thought went into how the mechanics interact.