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(+1)

Very enjoyable! The overall exploration/unlock loop was very well-put-together. Small touches like the decaying bodies and the cemetery went a long way towards selling the somber mood. Some of the climbing/platforming mechanics were a little finicky and that was frustrating when working under such a tight timer (I kept getting stuck at the top of climbable vines, and was struggling with wall jumping in the climb leading up to the fire), but overall I liked this a lot.

(+1)

Yeah, I sadly had to rush the last couple of places because I overscoped the project a bit. And yes, controller + poor level design adds a lot of frustration :/ I also got stuck climbing the vines, you should just be able to jump and/or I should adjust the collisionshape here and there. Thank for your time and for the feedback ! It's precious :)