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(+1)

Wow. This was really well made honestly! It took me all but two levels to get used to and was suprisingly intuitive. I also think the art direction was really great and really fit everything together. There was also a suprising amount of levels that kept adding new elements that forced you to think about things a bit differently. Maybe the only thing I noticed is that for the final boss battle the gear positions seem to start out random? Sometimes it's a bit harder to dodge them after you died making you more likely to die twice in a row. But you can just wait them out usually and they go to other places so it's not really a big deal.

(+1)

Yes, on the final boss and the boss with the gears, the gears are positioned randomally on an empty space. We actually avoided spawning large gears on the final boss to reduce the chance of unsolvable scenarios, but didn't eleminate them completly unfortunetally. We thought about doing something less random, like positioning gears between the player and the boss, but didn't got around to it. In hindsight, for the final boss, it could've been cool to create a path with cogs, and some empty places for attack that would be blocked afterwards.

Glad you enjoyed the game, and thanks a lot for your response!