i think this game has a potential of mario-like game play mechanic, if it has more polished in the movement and grapple mechanic which I think the based core game mechanic of the game. that said, mastering those would significantly improve the look and feel of the game. GG.
Viewing post in Fever Knight jam comments
It's still my first solo game ever, so I still have a lot to learn. I never expected it to be 100% polished because, like I said, it's still my first game — I just wanted it to be playable and pretty fun. And from what I've heard, I achieved that goal, so I'm hoping to learn more in the future. thank you for rating this game and playing!
I see I see, I'm not too keen on platformeres but I had learn a lot throught the years. if it's okay with you I'll tell you some of it.
- jump frames, if you're still holding on the jump button it will still jump until the max jump length capacity.
- cayote time, there will be a small time frame that the player can still jump after leaving the ground.
- jump queue, the player can press jump even before touching the ground. it makes the morer feel responsive.
- stop acceleration, it gives a little bit of time to fully stop the character, this prevents the character looking robotic
- squash and stretch, when jumping and landing making it looks like polish and alive.
there's probably more but this only I can say in top of my head.