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(1 edit) (+1)

I can't really say the game is bad by any means. I actually like the idea of the game more than a lot of the other games in the jam, but I think the execution was a bit rough in some areas. Here are a few things I'd like to mention:

  1. The player feels a bit floaty.
  2. It wasn't obvious to me at first that the player is controlled with WASD instead of the arrow keys.
  3. The artwork seems a bit rushed.
  4. The timer feels a bit excessive and mostly just adds pressure. The collectible sequence already counts down by itself, so I think it fits the theme well enough without the timer.
  5. Wall jumping still uses normal gravity instead of sliding down the wall. I don't know if that's intentional, but it made wall jumps harder for me at first.

Overall, pretty good work. These are mostly personal opinions, so don't feel like you need to change them if they go against your vision for the game.

Also, the music is pretty ear-catching I must say

Thanks :)

1 and 5. Yeah I kinda just made a platformer character without spending much time in making it feel better

2. Fair enough, I forgot to explain the controls in the game

3. That's cause it is, lmao

4. I did wanna add a slight amount of pressure, but I did try making the timer values generous enough to only make you take a few attempts per level