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(+1)

Cool puzzle platformer. And very challenging too. The most tricky part for me was an inertial stop after time is over for a guy. Took some time to get used to it and plan its jumps properly. Also it was a bit confusing that progress ring is filling for a minimal amount with a constant speed, but decrease speed depends on time you wind up to it. Surely there should be a better UI solution for this.

Overall good entry. And extra points for a clockwork interpretation of a theme)


Agree with the progress ring issue. I knew I wanted the ring to decrease based on alloted time but ran out of time to implement other things, so I ended up repurposing the ring to also indicate minimum allocation.