Cool puzzle platformer. And very challenging too. The most tricky part for me was an inertial stop after time is over for a guy. Took some time to get used to it and plan its jumps properly. Also it was a bit confusing that progress ring is filling for a minimal amount with a constant speed, but decrease speed depends on time you wind up to it. Surely there should be a better UI solution for this.
Overall good entry. And extra points for a clockwork interpretation of a theme)
