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(+1)

I got to round 16 then lost even with maxed upgrades and ancient bait because no leviathan, koi, or sturgeon showed up, but i stayed until round 16 because its satisfying to get to the shop and upgrade very cool.

Jeez, even I never managed to get that far haha

I think the question that bugged me the most while developing the game was how do I make it less luck-based and how do I give the player more control over the outcome of their actions. So that's where the idea for the bait and the upgrades came from, though I still feel the system needs more work. If you have any suggestions, I'd love to hear them!

Thanks again for playing though! Really glad that you had a good experience!