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(1 edit) (+1)

The movement feel great and i love how the dash feels though I feel like I would enjoy this much better as a platformer more than a hack and slash.

The enemies act more like keys you have to get to go to the next room and only one of them have actual AI (The shooting enemy), but dying from a small bullet that spawns in without any anticipation animation and getting sent a few rooms back is very punishing. None of the upgrades synergizes with the main sword attack either

despite that, I still did enjoy the game though! The attack animation is also really well made