Very cool little game. The bombs have a nice risk/reward thing going on, and the fact they can get passed around between enemies adds a bit of extra depth to how you can use them. I tried using them to knock out multiple enemies at once, but it felt like the explosion radius was a bit too small to reliably do that. Might be a skill issue though.
Some small pieces of criticism: it wasn't clear that regular enemies turned into those orange angry versions when they reach the bottom of the screen. I didn't realize that was the case until I read the jam page after already playing a good few rounds. It's also a little annoying that there is no indicator for where or when an enemy spawns. Makes it feel like a bit of a gamble to hang around the upper part of the stage. Some visual and/or auditory indicators for one or both of these things could be good.