Wow I love this art style. The platforming and camera movement is also super polished with all the SFX and damping, it really feels so good just to run around. I had some problems with the web version stuttering, but I complete understand (my game had the exact problem). The fact this game is also 3D but somehow looks completely unique also amazes me. I also realize how much more effort it takes to make a 3D game - I have no clue how this was pulled off (I assume late nights and teamwork) in 4 days. In terms of gameplay, the 2 different hands that can hold things works really nicely with some of the other mechanics like rockets and boost pads. One thing I did find difficult was just running around trying to find more computers, especially because some of the platforming is not the easiest, but it was nevertheless super fun.
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I had kept suggesting different ways to make the movement feel better throughout glad they paid off. Everyone keeps mentioning the art style but the gradients and simple geometry was genuinely me working around having to make something more complex lol. Also to save on performance as it removes having to worry about lighting and shadows which can be difficult on web but I'll keep in mind for future that nice gradients resonate with people. Thanks for mentioning the effort taken we as a duo committed just about every hour on our PCs since the announcement to this game and glad it paid off. The computers being difficult to find was also an issue in my testing and it is unfortunate that carried on throughout. And the platforming would benefit from some fine tuning, I found myself in testing fool proofing my route with extra planks or storing rockets in places I might fall to counteract it but I can imagine it could also be a bit frustrating. Thanks for taking the time to leave such an in-depth comment