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moderin3d

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A member registered Jul 18, 2024 · View creator page →

Creator of

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I had kept suggesting different ways to make the movement feel better throughout glad they paid off. Everyone keeps mentioning the art style but the gradients and simple geometry was genuinely me working around having to make something more complex lol. Also to save on performance as it removes having to worry about lighting and shadows which can be difficult on web but I'll keep in mind for future that nice gradients resonate with people. Thanks for mentioning the effort taken we as a duo committed just about every hour on our PCs since the announcement to this game and glad it paid off. The computers being difficult to find was also an issue in my testing and it is unfortunate that carried on throughout. And the platforming would benefit from some fine tuning, I found myself in testing fool proofing my route with extra planks or storing rockets in places I might fall to counteract it but I can imagine it could also be a bit frustrating. Thanks for taking the time to leave such an in-depth comment

Will suggest a slider for intensity of the tilting to the programmer because I've never touched ui. I'll also bring up the issue on windows download. Thanks for seeing the good parts of it too

managed to get 15 Fs and figured that was a good point to stop. this game is really really fun

very fun and frantic, loving how you get to learn the best way to finish each minigasme

suprisingly high praise lol

thankyou! honestly i think its all in the colour choices, the models where made fast and limited but using gradients saves on production and performance, one texture and material for every single asset is nice

made all in the time period by myself in blender including a shader setup to make the gradient textures easily

this game is really really good, seeing the multiplier and realising how to reach a trillion is very fun

thats an issue with the web build after we uplaoded we couldnt figure it out in time but if its a huge issue the volume can be changed

the boards where my favourite item too, its so versatile and can be combined with the jump pad to angle the boosts

thankyou! we cant take credit for the music but we can for the rest of it 

very very fun and i enjoyed the concept, if this was expanded upon with a couple more routes the idea of a metroidvania where you only have a certain ammount of time to get somewhere from  a starting point no matter what is cool

its a decent idea with some potential but just feels misdesigned,  not having the money to get a good fighter and instead needing to get bad fighters to make it to the next shop leads to a drawn out and unrecoverable loss

crazy stuff, visually and audially its cool but lacks gameplay and any sort of progress, it starts and ends exactly the same. given more time having more features and having some elements change over time could make the game much more enjoyable

game is really really fun and i enjoyed it a lot but the third minigame is so so much harder than the others lol

i noticed this too while playing that audio issue is our bad.

insanely good and simple, everything is done about as well as it could have and is super simple to understand

glad you enjoy it! post your high score in the comments of the itch page im curious to see how people are getting along with it. i am not sure what could be causing the lag , maybe the light having too high of a range? could  probably fix in future if we ever wanted to

super satisfying levels and great execution

As listed in the description you can relock your cursor by pausing and pressing resume, would appreciate if you could give it another chance with this knowledge.

developer highscore is 114 doors

good luck on beating

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never seen assets like these before but this has honestly made me want to try making them, set it up in godot with only a couple of lines of code and it works great!

i had an idea to have the whole thing be black and white but during the game, different, interchangable colours are in place of the black and white through post proccessing.

read through the rules and it isnt clear for me if this is allowed or not, it isnt using more than two colours at a given time and changing palletes is allowed.