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(+1)

First game, congrats. Finishing and shipping one during a jam is a real thing.

Your page description is a model of clarity: the objective in one line, every control listed, then you stop talking. Plenty of much bigger entries in this jam couldn't manage that. Putting High Score right on the main menu is basic done right that a lot of score chasers forgot, and the handwritten font gives it personality immediately. The iris transition on entry is a nice classic touch too.

Where I got stuck: I couldn't really see the game. The canvas doesn't scale with the window, it sits in a small rectangle in the top left corner of a white page, and a big black vignette covers almost the whole play area, leaving just a thin purple strip at the edges. I never found the character or collected a single flower. The pink control legend gets clipped on the right too, for a while I could only read "...N", "...P" and "...NTROL".

If you fix one thing, make it that: scale the canvas to the window and pull the vignette radius back. You clearly know how to talk to a player, the game just needs to fit on the screen. I'd come back and replay after that.

Thank you!!! I had never encountered this bug before. This had never happened to me, and I knew about the bug where the game becomes a tiny rectangle if you put it in fullscreen mode through itch.io, but I had never seen the black vignette appear like that. (That's actually why I removed the fullscreen option.)

I honestly have no idea why it happened, since the game's window size is the same as the size I set on itch.io (640x360).

But if you'd like to test it, you can download the Windows ZIP file. The game should start in fullscreen mode, and if you want to exit fullscreen, you can just press Alt + Enter.

But since I've never encountered this bug before, I'm not sure if this will actually fix the problem.