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(1 edit) (+2)

Well hot damn, Leko, that is an awesome 48 hour game. I love that you explored a whole bunch of variations on your central mechanic. The levels with the stop watches that subtract from your time until the next jump are really interesting.  Having to quickly adjust the timing after each stopwatch you pick up really threw my for a loop at first.  If a had one recomendation it would be to tone down the SFX for the jump and the timer. Maybe take a cue from the devs who made Cocka-tune and use screen shake and scaling to get the player into the rythm of each level. Although, that may not work because of how much you alter the timing with your mechanics. Anyway, once again, great job!


Ooo almost forgot, I love the name!