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My favorite story: the inevitability of death and our desperate action to resist it. Really good art and design! I like how hectic it is to maintain 3 layers of many things too. I feel the combat at the end didn't fit with the game loop. I can't see what the boss doing because the fixing ui filled my screen. I don't even think I could hit the boss because I busy fixing things lol and did i just smack my friend??

Thank you so much!! Glad to hear it was a fun, chaotic kind of hectic instead of annoying - the boss at the end is probably the most unpolished part mostly because I'm stubborn and have included some kind of boss encounter in basically every one of my GMTK entries lol. Thank you for playing and I'm happy you enjoyed it!!