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(+1)

Incredible art and sound design.

There's an unbelievable amount here for something made in a few days, it feels very polished.

I did notice though that sheep would still be affected by whatever the player was currently holding. I have no idea if this was intended, but I'm glad it's in the game since it led to some hilarious puzzle solutions.

Great work with this!

(+1)

That was (mostly) intentional! We actually had plans for different prop states with different visuals (e.g. inactive when hovered over terrain), but we didn't have time for implementing that and instead decided to let the player do whatever they want. One of our teammates half-jokingly said, "We're not making puzzles, we're making problems", and I think that perfectly describes our puzzle philosophy. Thank you for playing!