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(+1)

The atmosphere in this game is really excellent!  The shading really helps sell being underwater and obscuring you environment, but the air bubbles are still distinct enough to spot from a distance.  Your sounds are very effective as well.  

It took me five tries to finish the game, one attempt I was only 30 meters from the surface when I ran out of time.  I think my only piece of feedback is that it feels like some part of the level don't have air bubbles at all, so if you get off track you just lose.  I think I'd scatter a couple more in areas where there are few to keep tension high, but not hopeless.  This is really great work for only two days, I'd love to see more!

Hi! 

yeah I agree right now the air bubble is pretty much random, since it IS randomly spawning after the megastructure generation pass.
The script is messy enough and the air bubble spawning logic is pretty much super basic at the moment, will try to balance them out more later after the jam concludes!

thanks for playing!