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Looove the theme, always great to put the player on the spot. 

On the balance side the gimmick gets a little repetitive and could be solve trying reducing the countdown to the end game while still splashing those alternative endings and still fitting the narrative.

Art is great, tutorialization a bit overwhelming and could have been a part of the first day experience instead of a chonky text screen, the mechanics are intuitive enough!

(+1)

Thank you so much for playing, and thanks for the feedback! The tutorial was a very last-minute addition, haha, I'd love to add a more natural one later once we have more time. The timing is definitely something we'll play with too, it's meant to be a bit of a slow burn but it definitely might be a bit too far as-is.