The UI is like looking ta Excel, it hides critical numbers because the font is tiny and the arrangement does not immediately communicate via art. Consider large, bold stylized fonts with art borders around key numbers to make them pop.
Good job making your own game, its not an easy feat.
Thanks for the detailed feedback. This is exactly what is needed for improvement. I will be doing a new UI pass in the near future after some more feedback - you become blind yourself to these things when you test/play it as much as I do... What critical numbers in particular did you feel were hidden?
Appreciate the kudos too. My son and I did this as a summer project, and it definitely took way more time than we had anticipated! It's been a fun ride.