Took me a moment to notice what the fireflies did. Once I, y'know, read the text on the screen, this was a cool little spooky experience! If this was build up with some puzzles and platforming elements I think it could be a good time. If you do, I'd recommend giving the player an infinite light source around where tutorials are, so they can take as long as they can to read them. For this demo, where surviving as long as possible is the goal, I can see why you didn't do that, though.
Viewing post in The Light Is Limited jam comments
Yeah unfortunately a few real life events unexpectedly took place in these four days, I ended up staying up until 2am the night before submission to add finishing touches(the actual level being one of them)
Originally this game was meant to be a "spooky" suicide awareness game about somebody "losing their light overtime" and it was going to have these poetic fun voicelines and hints so you wouldnt have to read, very similar to a game on steam called "Hue" which I enjoyed playing a few years ago, but that unfortunately didnt have time to get in.
Thanks for your feedback! You made a really cool game btw!
One thing I forgot to mention in my other reply: I sort of realized that reading the text mightve taken a while, so I was thinking about adding a perma-box for infinite light(and at one point I did have one) I eventually had to take it away because I realized I only had time for one level and at that point the only goal of the game was to beat your highscore at surviving. I guess I couldve made it pause your seconds instead of regenerate but then I think it wouldve taken away the need to stay on your feet. Thanks again for your input!