Incredible concept! I'm almost a little mad I didn't think of "down" as in feathers. The concept is simple yet charming, a lot of the levels are really clever, and the core mechanic is both intuitive and really fun to play with. I appreciate the fact that you can still jump without down, just not flap. I would have appreciated a bit more in the way of signposting on where to go, like perhaps coins showing the direction you should aim for when the next platform is off-screen - there were a few arrows, but they weren't always the most helpful. The audio balancing was nice and the visuals were really cute, so massive points for presentation. I was especially impressed by the title screen you put together! It was a bit frustrating to have to redo some levels when I died at the end, but none of them were so long that it was a major dealbreaker - perhaps a checkpoint could have been nice for the Flappy Bird level, though? (Genius concept, by the way.) Great work, I had a lot of fun!
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Thank you! We had a few ideas, but "down as feathers" made us smile the most. And I agree on the signposting idea. Due to the limited time, we had to focus on fewer levels and ramp up the difficulty quickly. The arrows were added near the end of development.
That said - it sounds like you did manage to complete the final, challenging level. Nicely done!