Yes, I was expecting the confusion haha Anything I can clarify to help out?
The game is async multiplayer, so you won't be seeing people in the game, but because of the async nature, you can compete with a lot of other people in the same game session without having to host a lot of servers. We haven't benchmarked the tech to know how many people could play concurrently, but I don't see why it couldn't handle a very high number of people (in theory).
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