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thanks for the feedback!

to make it less of a waiting game i'd probably overhaul the way the sail works and make the comets more predictable, so the challenge comes from noticing the patterns and planning instead of trying to react to all the chaos around you. may also add a motor that doesn't boost you very much, the game Defunct does that, and it worked really well

some sort of negative force would be better probably, but i had my grandma test it and she was already having a tough time controlling the ship already so i decided against it lol

 in planning i toyed around with the idea of having wormholes that would warp you to a puzzly kinda challenge room, which could add some good friction to it imo, and make the solar system be like an overworld. i'll probably add that if i work more on it